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Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set | 
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| Brand: Playroom Entertainment Category: Toy
List Price: $24.99 Buy New: $16.25 You Save: $8.74 (35%)
New (25) from $16.25
Rating: 39 reviews Sales Rank: 1556
Color: Blue Autographed: No Memorabilia: No Fragile: No Batteries Included: No Age: 12 - 99 years Shipping Weight (lbs): 1.2 Dimensions (in): 6 x 2.8 x 9.5
MPN: 4098551 Model: 4098551 UPC: 803004401008 EAN: 0803004401008 ASIN: B0002V82O8
Release Date: June 12, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Features humorous, non-violent images | | • | For 2 to 8 players | | • | Booster decks available to expand game-play | | • | Includes 165 large cards (blue starter deck and yellow booster deck), 36 small cards, 6 twelve-sided dice, and rules | | • | Great game for larger groups |
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| Editorial Reviews:
Product Description Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.
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| Customer Reviews: Read 34 more reviews...
Killer Bunnies is Killer August 29, 2008 Despite the age recommendation of 12 and up, my 10 yr old LOVES this game. Game play is fairly simple but the strategy can be interesting. It is possible to play and win without killing anyone else's bunnies (the pacifist strategy). Or, you can detonate a nuclear explosion and wipe out everyone's bunnies (annihilate and rebuild strategy). And anything in between. The random aspect of not knowing which carrot is the magic carrot until the very end (and it changes with each time you play) helps to balance things - you may have all but one carrot and half a dozen bunnies and another player may have just one carrot and one bunny, and they can still win the game. The cards are a thick, laminated stock, thicker than standard playing cards, so they seem to be standing up well to repeated shufflings.
A fun game with flaws... August 15, 2008 Recently bought this game on the basis that a friend recommended this and a few others as boardgames that I might be interested in. Killer Bunnies reminds me of a game I used to play many long moons ago as a much younger (read: 8-9 years old) person; I think it was called "Go" or "Traffic" or something like that in which cards were used to cause opponents accidents, traffic lights determined whether you were moving or not, and general mayhem.
I will say this though for Killer Bunnies, it is addictive. I also mentioned a flaw (as I see it, others see it as an extension of just a silly game): The ending of the game. The sheer randomness is frustrating to me (and this very well could be a personality defect and not really a flaw in the game). There is enough strategy and chaos in the game that a good player can navigate, with some success, the many ups and downs of the game. But with such a highly random ending in which very little of the previous game play is taken into account (granted, the theory that whoever has the most carrots has the best chance of winning). However, I've now played a good 10-15 times and I've yet to see any person who has the most carrots at the end of the game win. That being said, I'm of the mind that any alternate ending to the game should not rest solely on whomever has the most carrots.
I would give this game a 4/5 for a number of reasons: it's simple nature belies a more complex game, the cards are extremely durable, and the game play has a sadistic tendency to get under your skin. It's just that darn ending that has me not giving this game a complete 5/5 score. Guess it's up to me and my betters to come up with some alternate ending rules that suit our styles and personalities.
Awesomesauce August 14, 2008 Watch out because this game is totally addicting! Once you play you won't be happy going back to other plain jane card games. If you love to have fun, be destructive and have a good sense of humor, this is the last game you need ever buy (at least until you get addicted to the booster packs as well)! This is the witties game with RANDOM AND HILARIOUS cards like "Sharks with Freakin' Laser Beams" and "Jello with Evil Pineapple Chunks" just for starters. Buy this game, get addicted, and then get all your friends and family addicted as well!
All I want to do is kill bunnies....... August 12, 2008 This game is outstanding! I bought it reluctantly because every time I searched online for a new game (have worn out catch phrase, taboo and trivial pursuit) this game kept taking over my search results. I got so tired of seeing killer bunnies and the boosters that I bought it, and I am so glad I did! The cards are so clever (a crow bar is a weapon depicted by crows drinking at a bar!) that every single time we play we wonder "who are these people who made this up?!" They are geniuses. The only bad part is you will start a game, then 4 hours over it's done and you wonder where your day went! I say BUY, BUY, BUY!
my wife wants it NOW August 9, 2008 be warned that this game is not for those who desire an intellectually stimulating experience. it is to be enjoyed by a large rowdy group. the larger and rowdier, the better. if you want a complete understanding of the mechanics of the game before you begin, you will be put off; the way to do it is to learn the basic game structure, and then learn the nuances as you play.
that said, the pace may not be as fast as advertised, because a large part of the game is quibbling over the rules.
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